Interactive Writing


TOP: My GDC 2023 presentation “Respecting Player Fantasies in Dating Sims”. Here I breakdown my key takeaways from working on Lovelink, and how these lessons should be applied to game development as a whole.

SECOND: The infamous “Trojan Horse” quest from AC Odyssey and my first published (and still a favourite) piece of writing and narrative design.

THIRD: The ghost ship section of Hardspace Shipbreaker was a dream come true, because I love spooky ghost ships and computers that want to kill the player.

FOURTH: Full story playthrough of Alien: Rogue Incursion, a game that I plotted, wrote for, recorded for, and developed the pipeline of.

Using Format